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The first forms of video game cheat codes (originally called "debug codes") were put in place for video game testing and development purposes. "Debug codes" helped play testers troubleshoot their games before release. Without these debug codes, gamer designers would have to play an entire game just to test a few different areas. Cheat codes allowed them to skip around their game, helping them save time and a lot of frustration.But as games became more and more complex, they also became easier to hack. Soon an entire industry was built up around the "debug code" phenomena. Cheat codes began appearing in books, on the back pages of magazines, and on special "cheat cartridges" designed just for helping gamers hack their game and implement cheat codes. The most basic type of cheat code is one that is hidden in the video game itself by the original game designer. These types of cheat codes, when implemented, cause a variety of strange effects that are not a part of the regular game play. (For instances, a cheat code can turn enemies into "zombies" or a video game cheat may give the player unlimited lives.)One very early example of video game cheats is the ZX Spectrum game Manic Miner from 1983. The game contained the cheat code "6031769," a number rumored to be the game developer's phone number or driver's license number. Manic Miner was a popular video game, and also popularly hard. Whisper the numbers 3061769 around any retro gamer today and you