Judy Is A Punk

Look, we have been playing video games online for the last sixteen years.Our experience extends from the Command & Conquer video gaming series:Command and conquer (or C&C/cnc) video games have a few key indicators that set them apart from other "Real-Time Strategy" video games, these are:- Command and conquer games are all played in "real-time".- this enables factors such as "micro", which is:Micro Management of your unit movements and "micro-management" of your building order.- More-over, C&C games provide an encapsulating experience to the player due to the fact you will need to manage your resources effectively and are forced to "MONEY GRAB" when the game starts to fight your way to riches and dominate the enemy through "GLOBAL FINANCIAL DOMINATION":This is fun because whenever a new game starts, if you manage to control more "supplies or money" than your enemy, then they are forced to back-off or "bunker" and "spam" (make more) money inside their base before they attempt to take you on.This places your enemy in a very annoying and mean circle of vicious annoyance.Basically, your enemy:- CANNOT ATTACK YOU BECAUSE THEY HAVE LESS UNITS THAN YOU.
- CANNOT OUT-MONEY YOU, BECAUSE YOU HAVE MORE RESOURCES.So they are stuck in a permanent "LOSING CIRCLE OF ANNOYANCE".Many professional real-time strategy video gamers live for this sole domination:- TO PLACE THE ENEMY INTO A PERMANENT LOSING CIRCLE OF ANNOYANCE.LET ME OFFER YOU AN EXAMPLE OF MYSELF:"Hello, my name is General "AskiKaOwnzYou", I am a well known Command and Conquer semi-professional "for fun